![]() ![]() Overall I'd say my experience with it was very much like games used to feel back when I was less informed about them and they contained more wonder and I was excited to play them. But the calm ambient tracks helped me remain in a fairly relaxed state where I was able to keep working through every challenge and concept at a comfortable pace. I've felt that kind of technology is very sadly underutilized in anything, really. ![]() I'm sure he used at least one binaural audio track for one of the rooms which was neat to experience. Very stark use of colours but also very useful in puzzles. It's difficult for me to believe the amount of creativity he was capable of. We ask for new and unique things all the time and I can't think of anything that has achieved this to such extent, in recent memory.Įxploring a non-euclidean space as, a concept alone, is something I couldn't be more excited about but he just kept introducing more unique and interesting mechanics as well. I completed it the other day and after awhile I was sure it couldn't get any better but even that ending was both fascinating and interesting.Īnyway, I'm really impressed by pretty much every aspect of it. r/CoOpGaming - A community for co-op gaming r/xboxone - Xbox-specific subreddit for general Xbox news and discussion r/playstation, /r/PS4 & /r/PS5 - PlayStation-specific subreddits for general PlayStation news and discussion r/pcgaming - PC gaming-specific subreddit for general PC gaming news, discussion and gaming tech support r/nintendo - Nintendo-specific subreddit for general Nintendo news and discussion r/shouldibuythisgame - Find out what's worth getting. r/gamingsuggestions - Go here to help you find your next game to play r/gaming4gamers - Discussion, bar the Hivemind
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